Portfolio

PlanetSide 2 - Guns, Data, and the New Player Experience

11 minute read

Independent project, Research plan, FTUE, Game design, Data visualization.

PlanetSide 2’s main spectacle is battalion-sized fights, but these rely on a big playerbase. I designed a research plan to help combat user churn, and iterated on the weapon menu systems to help new players.

Xenoblade Chronicles 3 - The Fusion Arts Tutorial

7 minute read

Independent project, Game (tutorial) design, Teaching/Education, Research, Figma prototype.

A veteran in the games industry tweeted their struggles with Xenoblade Chronicles 3’s tutorial. If there’s friction for a veteran then there’s friction for newer players. I researched, recreated, and iterated this tutorial to help reduce this friction.

The Playtest Survey 2023

2 minute read

Research planning, Survey design, User interviews, Data analysis, Reporting, Teamwork.

I surveyed 100’s of game developers alongside Steve Bromley to better understand how games are playtested in 2023.

Formula 1 Companion

5 minute read

Generative & evaluative research, User testing, User interviews, Paper prototyping, Figma Prototyping.

Do you remember how you learned the rules of your favorite sport? I created a prototype Formula 1 companion app to quickly onboard potential new fans.