Portfolio
PlanetSide 2 - Guns, Data, and the New Player Experience
11 minute read
Independent project, Research plan, FTUE, Game design, Data visualization.
PlanetSide 2’s main spectacle is battalion-sized fights, but these rely on a big playerbase. I designed a research plan to help combat user churn, and iterated on the weapon menu systems to help new players.
Xenoblade Chronicles 3 - The Fusion Arts Tutorial
7 minute read
Independent project, Game (tutorial) design, Teaching/Education, Research, Figma prototype.
A veteran in the games industry tweeted their struggles with Xenoblade Chronicles 3’s tutorial. If there’s friction for a veteran then there’s friction for newer players. I researched, recreated, and iterated this tutorial to help reduce this friction.
The Playtest Survey 2023
2 minute read
Research planning, Survey design, User interviews, Data analysis, Reporting, Teamwork.
I surveyed 100’s of game developers alongside Steve Bromley to better understand how games are playtested in 2023.
Formula 1 Companion
5 minute read
Generative & evaluative research, User testing, User interviews, Paper prototyping, Figma Prototyping.
Do you remember how you learned the rules of your favorite sport? I created a prototype Formula 1 companion app to quickly onboard potential new fans.